Job opening - 3D Artist for Virtual Reality

MOØKAN is a 3D virtual experience company, developing projects for architectural and product visualization. In MOØKAN  we are looking for talented 3D artist for Virtual Reality projects. We offer positions for freelance and in-house artist.

Requirements

  • High-quality 3D modeling and texturing Hard-surface using Maya, 3dsmax, Photoshop. Rhino 3D and Zbrush are a plus.
  • Create clean object topology, UV’s and textures.
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Speaks English, Chinese is a plus.

It is a plus if

  • Experience with Unreal Engine 4 (UE4).
  • Set up and optimize lighting for UE4.
  • Physically-based Rendering (PBR) experience for game engine modeling.
  • Previously work on game projects as a prop artist or an equivalent type role.
  • Previously work on architectural and product visualization.

Talents

  • Able to work with and provide constructive criticism and feedback.
  • Self-motivation, good communication skills, and a great team-player attitude.
  • A passion for modeling and a dedication to creating AAA quality projects.

We would be excited to get your cv and portfolio as soon as possible and get to know you!

Contact us here!
 

 

Category: News

Apple y la Realidad Virtual - Un año después

Estos días en el WWDC Apple ha anunciado grandes novedades con respecto a la Realidad Virtual (VR) y Realidad Aumentada (AR). El primero es que lanza nuevos equipos preparados para estas tecnologías, el segundo es que mejora el soporte para gráficos 3D con Metal 2, pero el más interesante es lo que no ha anunciado, Apple no lanza ninguna plataforma propia de RV, ni sus propio HMD (gafas de realidad virtual).

Se pueden leer muchos artículos con las novedades anunciadas por la firma de cupertino, por lo que dejaremos todas esas novedades que seguro entusiasman a los seguidores de la marca de lado para centrarnos en lo que nos parece más relevante. Apple confirma su interés en la industria de VR y AR, y no lanza una nueva plataforma que fragmente más el mercado.

La ausencia de interés mostrada por Apple en RV a apoyado hasta ahora la idea de muchos escépticos que han tomado estas industrias como modas pasajeras. Ayer con un año de retraso frente al PC Apple anuncia equipos preparados para VR y mejoras en su software para ofrecer mejores gráficos en esta categoría. Es la confirmación definitiva de que estas herramientas han llegado para cambiar nuestro mundo, el ocio, la interacción social y la forma en la que trabajaremos.

Pero si eso parecía claro por lo rumores, lo que sorprende es la estrategia tomada, contraria a la que han desarrollado en muchos otros productos donde han redefinido el concepto de forma independiente. En esta ocasión el anuncio no ha incluido ninguna plataforma propia, ni su propio HMD. Se han limitado a dar soporte para otras plataformas ya existentes y consolidadas empezando por SteamVR, que supone el acceso para VIVE y OpenVR en Mac.

Aunque esto pueda decepcionar a algunos fans que quizás esperasen un dispositivo minimalista y exclusivo propio de Apple, es una gran noticia. Que un actor de esta importancia apueste por una de las plataformas más consolidadas supone mucha menos fragmentación para la industria, por consiguiente mejor acceso a contenidos para los usuarios.

Esto pone por primera vez a Apple en un elemento como este en el consorcio mayoritario, en vez de jugar en solitario. Papel que en este escenario ha tomado Facebook con Oculus.

Queda decir que es posible que la marca de la manzana esté preparando su propio HMD aunque se reserve el lanzamiento a cuando los equipos que ahora ha anunciado estén en manos de los usuarios pioneros. Probablemente si eso es así no veremos nada hasta 2018.

Por nuestra parte en Moøkan, estamos entusiasmados con lo que hemos visto. Apple hace su demostración con HTC y Unreal Engine, que son también nuestras apuestas de futuro con las que desarrollamos nuestras aplicaciones de realidad virtual.

 

 

Category: News

Apple and Virtual Reality - One year later

In the recent WWDC Apple announced great news regarding Virtual Reality (VR) and Augmented Reality (AR). The first, is the launch of new computers prepared for these technologies, the second is that they have improve the 3D graphics with Metal 2, but the most interesting is what has not been announced, Apple does not launch its own VR platform, nor its own HMD (Virtual reality glasses).

Many articles can be read with the news announced by the firm of cupertino, so we will leave all those news that surely excite the followers of the mark aside to focus on what seems most relevant. Apple confirms its interest in the VR and AR industry, and does not launch a new platform that further shreds the market.

The absence of interest shown by Apple in VR has so far supported the idea of many skeptics who have taken these industries as passing fashions. Yesterday a year late than the PC, Apple announces VR-ready devices and enhancements on its software to deliver better graphics in this category. It is the definitive confirmation that these tools have come to change our world, leisure, social interaction and the way we will work.

But if that seemed clear from the rumors, what is surprising is the strategy taken, contrary to that they have developed in many other products where they have redefined the concept independently of others. This time the announcement has not included any platform of its own, nor its own HMD. They have limited themselves to support other already existing and consolidated platforms starting with SteamVR, which means access for VIVE and OpenVR on Mac.

Although this may disappoint some fans who may have expected an exclusive minimalist device of Apple's own, and this is great news. That an actor of this importance bet on one of the most consolidated platforms means much less fragmentation for the industry, therefore better access to content for users.

This puts Apple for the first time an item like this in the majority consortium, rather than playing solo. Role that in this scenario has taken Facebook with Oculus.

Still possible that the Apple will be preparing its own HMD, although they reserve to launch when the equipment this days announced announced are in the hands of early adopters. Probably if that, we will not see anything until 2018.

On our side at Moøkan, we are excited about what we have seen. Apple makes its show with HTC and Unreal Engine, which are also our commitment to the future, with which we develop our virtual reality applications.

 

 

Category: News

Apple and Virtual Reality - One year later

In the recent WWDC Apple announced great news regarding Virtual Reality (VR) and Augmented Reality (AR). The first, is the launch of new computers prepared for these technologies, the second is that they have improve the 3D graphics with Metal 2, but the most interesting is what has not been announced, Apple does not launch its own VR platform, nor its own HMD (Virtual reality glasses).

Many articles can be read with the news announced by the firm of cupertino, so we will leave all those news that surely excite the followers of the mark aside to focus on what seems most relevant. Apple confirms its interest in the VR and AR industry, and does not launch a new platform that further shreds the market.

The absence of interest shown by Apple in VR has so far supported the idea of many skeptics who have taken these industries as passing fashions. Yesterday a year late than the PC, Apple announces VR-ready devices and enhancements on its software to deliver better graphics in this category. It is the definitive confirmation that these tools have come to change our world, leisure, social interaction and the way we will work.

But if that seemed clear from the rumors, what is surprising is the strategy taken, contrary to that they have developed in many other products where they have redefined the concept independently of others. This time the announcement has not included any platform of its own, nor its own HMD. They have limited themselves to support other already existing and consolidated platforms starting with SteamVR, which means access for VIVE and OpenVR on Mac.

Although this may disappoint some fans who may have expected an exclusive minimalist device of Apple's own, and this is great news. That an actor of this importance bet on one of the most consolidated platforms means much less fragmentation for the industry, therefore better access to content for users.

This puts Apple for the first time an item like this in the majority consortium, rather than playing solo. Role that in this scenario has taken Facebook with Oculus.

Still possible that the Apple will be preparing its own HMD, although they reserve to launch when the equipment this days announced announced are in the hands of early adopters. Probably if that, we will not see anything until 2018.

On our side at Moøkan, we are excited about what we have seen. Apple makes its show with HTC and Unreal Engine, which are also our commitment to the future, with which we develop our virtual reality applications.

 

 

Category: News

J.F. Rogge - Ernst Thälmann Bust

 

Today we bring a bust of the German communist leader Ernst Thälmann, made by the German sculptor J.F. Rogge. The sculptor recognized by his busts and monuments first of the leaders of the German National Socialist and after World War II of the communist leaders. Thus many of his works are elaborated on photographs of the characters portrayed with whom he was not always contemporary.

In this case the sculpture of 1959 portrays Ernst Thälmann fifteen years after his execution and after spending eleven years imprisoned by the Nazi government, after being arrested in 1933.

 

 

This bronze on a granite base leaves the neck open and you can see the interior void of the piece. In the case of the 3d model we have only closed the gap without rebuilding all the interior due to the impossibility of photographing it and not wanting overload the 3D model with invisible geometry.

 

 

Altogether we used 75 images to reconstruct this model of 10x20x30 cm creating a final version optimized for the browser 11882 polygons. To improve the quality of our models this time we have introduced some additional textures.

 

First we have separated the shadows of the sculpture itself, creating a texture for the color called albedo and another one for the diffuse shadows called Ambient Occlusion (AO).

 

 

Subsequently, we have created the normal map and the elevation map. The two replace the information lost by reducing the model to view it in the browser. The normal map holds orientation information, which works very well with light. The elevation map using tessellations model allows us to recover the original geometry in applications like our Virtual Hall.

 

Share this article if you liked it and do not forget to leave a comment!

 

 

Category: Work

J.F. Rogge - Ernst Thälmann Bust

 

Today we bring a bust of the German communist leader Ernst Thälmann, made by the German sculptor J.F. Rogge. The sculptor recognized by his busts and monuments first of the leaders of the German National Socialist and after World War II of the communist leaders. Thus many of his works are elaborated on photographs of the characters portrayed with whom he was not always contemporary.

In this case the sculpture of 1959 portrays Ernst Thälmann fifteen years after his execution and after spending eleven years imprisoned by the Nazi government, after being arrested in 1933.

 

 

This bronze on a granite base leaves the neck open and you can see the interior void of the piece. In the case of the 3d model we have only closed the gap without rebuilding all the interior due to the impossibility of photographing it and not wanting overload the 3D model with invisible geometry.

 

 

Altogether we used 75 images to reconstruct this model of 10x20x30 cm creating a final version optimized for the browser 11882 polygons. To improve the quality of our models this time we have introduced some additional textures.

 

First we have separated the shadows of the sculpture itself, creating a texture for the color called albedo and another one for the diffuse shadows called Ambient Occlusion (AO).

 

 

Subsequently, we have created the normal map and the elevation map. The two replace the information lost by reducing the model to view it in the browser. The normal map holds orientation information, which works very well with light. The elevation map using tessellations model allows us to recover the original geometry in applications like our Virtual Hall.

 

Share this article if you liked it and do not forget to leave a comment!

 

 

Category: Work

J.F. Rogge - Ernst Thälmann Bust

Hoy traemos un busto del líder comunista alemán Ernst Thälmann, realizado por el escultor también alemán J.F. Rogge. El escultor reconocido por sus bustos y monumentos primero de los líderes de la alemania nacionalsocialista y tras la II guerra mundial de los líderes comunistas. Así muchas de sus obras están elaboradas sobre fotografías de los personajes retratados con los que no siempre fue coetáneo.

En este caso la escultura del año 1959 retrata a Ernst Thälmann quince años después de su ejecución y tras haber pasado otros once años encarcelado por el gobierno nazi, después de ser arrestado en 1933.

 

 

Este bronce sobre base de granito deja el cuello abierto pudiéndose observar el vacío interior de la pieza. En el caso del modelo 3d solo hemos cerrado el hueco sin reconstruir el interior por la imposibilidad de fotografiarlo y no querer cargar el modelo con geometría no visible.

 

 

En total hemos utilizado 75 imagenes para reconstruir este modelo de 10x20x30 cm creando una versión final optimizada para el navegador de 11882 polígonos. Para mejorar la calidad de nuestros modelos en esta ocasión hemos introducido unas texturas adicionales.

 

Primero hemos separado las sombras del propias de la escultura generando una textura para el color llamada albedo y otra para las sombras las sombras difusas llamada Oclusión Ambiental (AO).

Posteriormente, hemos creado el mapa de normales y el de elevación. Los dos remplazan la información que se pierde al reducir el modelo para verlo en el navegador. El mapa de normales guarda información de orientación, que funciona muy bien con la luz.  El mapa de elevación mediante teselaciones del modelo nos permite recuperar la geometría original en aplicaciones como nuestra galería virtual.

 

¡Comparte este articulo si te ha gustado y no olvides dejarnos un comentario!

 

 

Category: Work

Aladrén, busto masculino

Emilio Aladrén fue un escultor cuya fama se ve dividida entre su obra y su relación con el poeta Federico García Lorca, cuya separación llevó al poeta granadino hasta Nueva York. Su posterior alineación política le llevaría a sus mayores éxitos durante la dictadura franquista, retratando a los prohombres del régimen. En 1944 la muerte le alcanzó de forma prematura acabando su carrera con 38 años.

La escultura que hoy publicamos es un busto masculino de 1927, época que salía con Lorca. apenas 5 años después de ingresar en la Real academia de la Bellas Artes de San Fernando. Se trata de un yeso pintado de 48 cm de alto y 18 x 18 cm de base.

 

Este modelo se ha reconstruido a partir de 43 imágenes del original. Gracias a la textura de la pintura, su poco brillo y la sencillez de modelo ha sido sencillo obtener un resultado muy preciso como se puede ver ahora en el modelo 3D.

El modelo se puede descargar completamente gratis en su versión online desde Sketchfab, o comprar la versión detallada dándonos tu apoyo para continuar difundiendo arte y cultura en 3D desde Snaptank.

En Moøkan creemos que esta es la forma en la que poder ver y disfrutar la escultura más allá de los museos y sin fronteras. Estamos deseando ayudarte a digitalizar tu colección ¡No dudes en contactarnos si deseas digitalizarla para su conservación o difusión!

 

 

Category: Work

Aladrén, male bust

Emilio Aladrén was a sculptor whose fame is divided between his work and his relationship with the poet Federico García Lorca, whose separation led the Granada poet to New York. His subsequent political alignment would lead to his greatest successes during the Franco dictatorship, portraying the regime's pro-men. In 1944 death overtook him prematurely ending his career with 38 years.

The sculpture that we publish today is a bust of 1927, when he was with Lorca. Just 5 years after joining the Royal Academy of Fine Arts of San Fernando. It is a painted plaster of 48 cm high and 18 x 18 cm base.

 

This model has been reconstructed from 43 images of the original. Thanks to the texture of the paint, its low brightness and simplicity of model has been easy to obtain a very precise result as you can see now in the 3D model.

The model can be downloaded completely free in its online version from Sketchfab, or buy the detailed version giving us your support to continue spreading art and culture in 3D from Snaptank.

In Moøkan we believe that this is the way to see and enjoy sculpture beyond museums without borders. We look forward to help you digitize your collection. Do not hesitate to contact us if you want to digitize it for preservation or dissemination!

 

 

 

Category: Work

Aladrén, male bust

Emilio Aladrén was a sculptor whose fame is divided between his work and his relationship with the poet Federico García Lorca, whose separation led the Granada poet to New York. His subsequent political alignment would lead to his greatest successes during the Franco dictatorship, portraying the regime's pro-men. In 1944 death overtook him prematurely ending his career with 38 years.

The sculpture that we publish today is a bust of 1927, when he was with Lorca. Just 5 years after joining the Royal Academy of Fine Arts of San Fernando. It is a painted plaster of 48 cm high and 18 x 18 cm base.

 

This model has been reconstructed from 43 images of the original. Thanks to the texture of the paint, its low brightness and simplicity of model has been easy to obtain a very precise result as you can see now in the 3D model.

The model can be downloaded completely free in its online version from Sketchfab, or buy the detailed version giving us your support to continue spreading art and culture in 3D from Snaptank.

In Moøkan we believe that this is the way to see and enjoy sculpture beyond museums without borders. We look forward to help you digitize your collection. Do not hesitate to contact us if you want to digitize it for preservation or dissemination!

 

 

 

Category: Work

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