Today in our blog we start a new series of articles with sculptures that we have scanned in 3D. With this initiative we want to continue sharing from Moøkan our work, especially in the field of cultural dissemination. Thanks to the agreement with some of our clients we will share some of the sculptures of their private collections giving public access to them in a digital environment.
We have chosen to start, the most contemporary of this series. A complete body of sculptor and architect Juan Bordes, A 46 cm piece in bronze lacquered in white.
Photogrammetry is a modern technique of digital capture of real models, which we have already talked about in this blog. Technique we work on rebuilding sculptures or buildings. This technique analyzes a group of photos of a model from different points of view and with them and many triangulation operations we obtain an automatic model in 3D.
At MooKan we are convinced that the future of communications goes beyond text, image or video; We believe that the virtual experiences with their multiple options of freedom and interaction are the solution that will complement the existing media taking them to a new level.
That is why today we have taken an important step. After publishing some articles and descriptions, images and videos of our works, today we launched the first free virtual experience, so you can prove for yourself what 3D Real Time brings over other media.
Today we are glad to launch a new video of the Virtual Hall from Moøkan. On this new video we not only show an improvement of the video quality due our new equipment but also a redesigned user experience including the updates we have been talking the past days.
With these last adjustments ready we are about to launch a new version of this project, that will be available to download from our website.
The sculpture collection we have used at the Virtual hall project comes from Sketchfab. All of them have been modified and optimized by our team to ensure a fluent simulation and the best quality. We would like to mention the original authors according to the Creative Commom license that they use to share their models and thanks their generosity.
The sculptures come in a big variety of qualities, usually between 50 000 and 200 000 polygons. our Team have optimized them to 15 000 polygons the small models and 30 000 the big or complex ones. To do it the process have three phases: Correction of original models, Reparametrizations and polycount reduction, Detail textures baking.