Today in our blog we start a new series of articles with sculptures that we have scanned in 3D. With this initiative we want to continue sharing from Moøkan our work, especially in the field of cultural dissemination. Thanks to the agreement with some of our clients we will share some of the sculptures of their private collections giving public access to them in a digital environment.
We have chosen to start, the most contemporary of this series. A complete body of sculptor and architect Juan Bordes, A 46 cm piece in bronze lacquered in white.
Day by day the capacity of smartphones is closer to that of desktop computers gradually approaching the so-called convergence. When both platforms will offer similar functionalities and qualities.
This will brings many advantages for users who will find greater and better compatibilities as well as for developers who can more easily produce in cross-platform environments.
Firstly from Moøkan we want to thank all those who have downloaded our Application: Virtual Hall, especially to all those who have offered us their comments and suggestions.
Today thanks to these generous contributions we launched an update to improve the experience of our virtual exhibition hall. With significant improvements especially in the user interface (UI).
Below the list of the improvements made:
At MooKan we are convinced that the future of communications goes beyond text, image or video; We believe that the virtual experiences with their multiple options of freedom and interaction are the solution that will complement the existing media taking them to a new level.
That is why today we have taken an important step. After publishing some articles and descriptions, images and videos of our works, today we launched the first free virtual experience, so you can prove for yourself what 3D Real Time brings over other media.
Today we are glad to launch a new video of the Virtual Hall from Moøkan. On this new video we not only show an improvement of the video quality due our new equipment but also a redesigned user experience including the updates we have been talking the past days.
With these last adjustments ready we are about to launch a new version of this project, that will be available to download from our website.
Now in our Virtual Hall not only we can enjoy the sculptures but also we can know about them thanks to our new information boards. These boards show us the name of the sculpture and a short explanation of the piece and where it comes from. But what makes these boards truly great is that they only appear when we get close enough to the sculpture, to a comfortable distance to see the sculpture and read the information, and disappear when we get even closer so it doesn't disturb us when taking a close-up view, or when we get away from it to keep always a clean view of the room.
Today we present a new cinematographic footage of our project Virtual Pavilion. On it we show a path between the pieces of this sculpture collection accompanied by the music of Alexander Blu, “Movie star”.
Real Time Render is a great tool that allow us to live experiences in a much more natural way, giving us the freedom to interact with the environment, to move freely and to pay attention to the things that interest us.
This doesn't mean at any point that other directed and closed methods as the cinema are loosing its value. Cinema allow us to transmit in a very direct way and the viewer only needs to pay attention to what we want to communicate. Right now in Moøkan we are recording video footage of our projects to offer both communication options.
Asunción教堂（前称为圣玛丽教堂）位于西班牙Burgos的San Vicente del Valle小镇。这座教堂是西班牙保存最好的前罗马风格建筑，建设时间可追溯至公元六世纪末，位于La Sierra de la Demanda和Los Montes de Ayago两地之间的高地山谷的极佳位置。
我们希望我们创作的模型能让更多的人近距离观看这座教堂，而不只是通过平面的图片。如果可能，我们鼓励对教堂有兴趣的人亲自前往San Vicente del Valle小镇参观。
The sculpture collection we have used at the Virtual hall project comes from Sketchfab. All of them have been modified and optimized by our team to ensure a fluent simulation and the best quality. We would like to mention the original authors according to the Creative Commom license that they use to share their models and thanks their generosity.
The sculptures come in a big variety of qualities, usually between 50 000 and 200 000 polygons. our Team have optimized them to 15 000 polygons the small models and 30 000 the big or complex ones. To do it the process have three phases: Correction of original models, Reparametrizations and polycount reduction, Detail textures baking.
We love Sketchfab, and we would like to share it with you. Sketchfab is a website to share 3D models as we share video in Youtube or Vimeo. It is a light 3D engine on the web that is perfect to show 3D models and sites. It is a fantastic tool for artists and it is becoming popular also for museums, to share their collections with all the world. Some models can be downloaded to share the 3D files, so other artists can use them for their own creations.