J.F. Rogge - Ernst Thälmann Bust

 

Today we bring a bust of the German communist leader Ernst Thälmann, made by the German sculptor J.F. Rogge. The sculptor recognized by his busts and monuments first of the leaders of the German National Socialist and after World War II of the communist leaders. Thus many of his works are elaborated on photographs of the characters portrayed with whom he was not always contemporary.

In this case the sculpture of 1959 portrays Ernst Thälmann fifteen years after his execution and after spending eleven years imprisoned by the Nazi government, after being arrested in 1933.

 

Aladrén, male bust

Emilio Aladrén was a sculptor whose fame is divided between his work and his relationship with the poet Federico García Lorca, whose separation led the Granada poet to New York. His subsequent political alignment would lead to his greatest successes during the Franco dictatorship, portraying the regime's pro-men. In 1944 death overtook him prematurely ending his career with 38 years.

“Unamuno's Head” by Pablo Serrano

Today we bring a sculpture by Pablo Serrano, one of the most important Spanish artists of the 20th century, founder of El Paso (Group), avant-garde movement, which introduces abstract art in postwar Spain. Its international relevance can be seen in the museums that exhibit its work, such as the MoMA or the Guggenheim in New York, the Hirshhorn in Washington, the Pompidou Center in Paris, the Hermitage in St. Petersburg or the Vatican Galleries and in all relevant collections of modern art in Spain.

The Virtual hall sculpture collection

The sculpture collection we have used at the Virtual hall project comes from Sketchfab. All of them have been modified and optimized by our team to ensure a fluent simulation and the best quality. We would like to mention the original authors according to the Creative Commom license that they use to share their models and thanks their generosity. 

The sculptures come in a big variety of qualities, usually between 50 000 and 200 000 polygons. our Team have optimized them to 15 000 polygons the small models and 30 000 the big or complex ones. To do it the process have three phases: Correction of original models, Reparametrizations and polycount reduction, Detail textures baking.