Lanzamiento de la página en Español

Queremos acercarnos a tí, hablar en tu mismo idioma. Por ello actualmente ofrecemos nuestros servicios y atención al cliente en Inglés, Español y Chino (Mandarín).

Ahora extendemos parte de ese perfil multicultural de la empresa a la Página Web, acercándonos a toda la comunidad internacional hispanoparlante al traducir toda la web y sus contenidos al castellano.

Con la nueva opción, la página se ajustará automáticamente según las preferencias de tu navegador o tu región. Si deseas cambiarlo usa la pestaña de idioma en la parte superior derecha de esta página. Para mantener tus preferencias puedes registrarte en la página y tu elección se almacenará para futuras visitas. 

Esperamos que lo disfruteis!

 

 

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Category: News

The Virtual hall sculpture collection

The sculpture collection we have used at the Virtual hall project comes from Sketchfab. All of them have been modified and optimized by our team to ensure a fluent simulation and the best quality. We would like to mention the original authors according to the Creative Commom license that they use to share their models and thanks their generosity. 

The sculptures come in a big variety of qualities, usually between 50 000 and 200 000 polygons. our Team have optimized them to 15 000 polygons the small models and 30 000 the big or complex ones. To do it the process have three phases: Correction of original models, Reparametrizations and polycount reduction, Detail textures baking. 

The First phase, not always necessary, was eliminate the defects on the original models, cap the meshes as solid objects and ensure the texture properly cover all the model.

The Second process has been the reparametrization of the surface, to obtain simply and clean meshes. With this versións we have halved them six times the polycount. We have create a new Level Of Detail (LOD) in each step. These levels of details (LOD) allow the engine to change the model for one with less detail according the size on the screen, using a model simpler when we are far and one with many detail when we are close to the object. This way we can support many objects in the scene without overloading the GPU.

The last phase was create textures to recuperate the detail we have lost in the last process. We used Xnormal to generate by comparison between the roiginal model and our model a normal map for the fisrt LOD. As part of this process we also rebuild the object texture, It's needed after the reparametrization, where the original UV coordinates got lost. 

 

Marble portrait of Julius Caesar

    Marble portrait of Julius Caesar     by The British Museum     on Sketchfab

Hoa Hakananai'a

    Hoa Hakananai'a     by The British Museum     on Sketchfab

Colossal marble bust of Zeus

    Colossal marble bust of Zeus     by The British Museum     on Sketchfab

Wounded Amazon

    "Wounded Amazon"     by Thomas Flynn     on Sketchfab

Bust of Athena

    Bust of Athena, British Museum     by Thomas Flynn     on Sketchfab

Bust of Clytie

    Bust of Clytie     by Thomas Flynn     on Sketchfab

Head of the Buddha

    Head of the Buddha, Anonymous, Rijksmuseum     by Thomas Flynn     on Sketchfab

The panther hunter

    The panther hunter     by Geoffrey Marchal     on Sketchfab

Priest Ahmose

    Priest Ahmose     by Geoffrey Marchal     on Sketchfab

Young man

    Young man     by Geoffrey Marchal     on Sketchfab

 

Images:
Category: Projects

La colección de esculturas del Pabellón Virtual

La colección de esculturas que hemos usado en Proyecto Pabellón Virtual proviene de Sketchfab. Son modelos han sido modificadas y optimizados por nuestro equipo para asegurar la fluidez y la major calidad durante las simulaciones. Además de la gratitud nos gustaría mencionar a los autores originales acorde a las licencias Creative Commom con las que compartieron sus modelos. 

Las esculturas estaban en una gran variedad de calidades con un gran volumen de polígonos, normalmente entre 50 000 y 200 000 caras. Nuestro equipo los ha optimizado en 15 000 polígonos para los modelos más pequeños y 30 000 para los más grandes o complejos. Para esto el proceso ha contado con 3 fases: corrección de errores en texturas y malla 3D, reducción de polígonos y creación texturas de detalle.

La primera fase no siempre necesaria ha tratado de eliminar algunos defectos de los modelos como convertirlos en mallas cerradas, o colocar textura en las partes no visibles.

La segunda parte la hemos realizado mediante una reparametrización de la superficie consiguiendo mallas mas ordenadas y más ligeras. Con esta versión de los modelos los hemos reducido 6 veces a la mitad el numero de vertices. con ellos hemos creado en cada paso una version que sirve como un Nivel De Detalle (LOD según siglas en inglés). Estos niveles de detalle permiten al motor gráfico reemplazar la geometría acorde a su tamaño en la pantalla, usando modelos más simples cuando el objeto se aleja o uno con más detalle cuando nos acercamos a él. De esta manera podemos emplazar gran cantidad objetos en la pantalla sin sobrecargar la GPU. 

Para terminar, como el proceso anterior reduce detalle del modelo ahora la recuperamos mediante texturas. Usamos Xnormal para general por comparacion del modelo original y del simplificado el mapa normal para el primer nivel de detalle. Malla que por ser la que se ve más de cerca es la que más necesita eso detalles. En este proceso también reconstruimos la textura, combinándola en un solo mapa y acorde a la nueva UV del modelo, necesaria pues tras la reparametrización se perdió la anterior. 

 

Marble portrait of Julius Caesar

    Marble portrait of Julius Caesar     by The British Museum     on Sketchfab

Hoa Hakananai'a

    Hoa Hakananai'a     by The British Museum     on Sketchfab

Colossal marble bust of Zeus

    Colossal marble bust of Zeus     by The British Museum     on Sketchfab

Wounded Amazon

    "Wounded Amazon"     by Thomas Flynn     on Sketchfab

Bust of Athena

    Bust of Athena, British Museum     by Thomas Flynn     on Sketchfab

Bust of Clytie

    Bust of Clytie     by Thomas Flynn     on Sketchfab

Head of the Buddha

    Head of the Buddha, Anonymous, Rijksmuseum     by Thomas Flynn     on Sketchfab

The panther hunter

    The panther hunter     by Geoffrey Marchal     on Sketchfab

Priest Ahmose

    Priest Ahmose     by Geoffrey Marchal     on Sketchfab

Young man

    Young man     by Geoffrey Marchal     on Sketchfab

 

Images:
Category: Projects

虚拟大厅雕塑作品

The sculpture collection we have used at the Virtual hall project comes from Sketchfab. All of them have been modified and optimized by our team to ensure a fluent simulation and the best quality. We would like to mention the original authors according to the Creative Commom license that they use to share their models and thanks their generosity. 

The sculptures come in a big variety of qualities, usually between 50 000 and 200 000 polygons. our Team have optimized them to 15 000 polygons the small models and 30 000 the big or complex ones. To do it the process have three phases: Correction of original models, Reparametrizations and polycount reduction, Detail textures baking. 

The First phase, not always necessary, was eliminate the defects on the original models, cap the meshes as solid objects and ensure the texture properly cover all the model.

The Second process has been the reparametrization of the surface, to obtain simply and clean meshes. With this versións we have halved them six times the polycount. We have create a new Level Of Detail (LOD) in each step. These levels of details (LOD) allow the engine to change the model for one with less detail according the size on the screen, using a model simpler when we are far and one with many detail when we are close to the object. This way we can support many objects in the scene without overloading the GPU.

The last phase was create textures to recuperate the detail we have lost in the last process. We used Xnormal to generate by comparison between the roiginal model and our model a normal map for the fisrt LOD. As part of this process we also rebuild the object texture, It's needed after the reparametrization, where the original UV coordinates got lost. 

 

Marble portrait of Julius Caesar

    Marble portrait of Julius Caesar     by The British Museum     on Sketchfab

Hoa Hakananai'a

    Hoa Hakananai'a     by The British Museum     on Sketchfab

Colossal marble bust of Zeus

    Colossal marble bust of Zeus     by The British Museum     on Sketchfab

Wounded Amazon

    "Wounded Amazon"     by Thomas Flynn     on Sketchfab

Bust of Athena

    Bust of Athena, British Museum     by Thomas Flynn     on Sketchfab

Bust of Clytie

    Bust of Clytie     by Thomas Flynn     on Sketchfab

Head of the Buddha

    Head of the Buddha, Anonymous, Rijksmuseum     by Thomas Flynn     on Sketchfab

The panther hunter

    The panther hunter     by Geoffrey Marchal     on Sketchfab

Priest Ahmose

    Priest Ahmose     by Geoffrey Marchal     on Sketchfab

Young man

    Young man     by Geoffrey Marchal     on Sketchfab

 

Images:
Category: Projects

Moøkan at Sketchfab

We love Sketchfab, and we would like to share it with you. Sketchfab is a website to share 3D models as we share video in Youtube or Vimeo. It is a light 3D engine on the web that is perfect to show 3D models and sites. It is a fantastic tool for artists and it is becoming popular also for museums, to share their collections with all the world. Some models can be downloaded to share the 3D files, so other artists can use them for their own creations.

For us it is also a way to show our work to our clients and discuss the details while exploring the 3D model with a very easy tool to use. Before we used to send them images or even some fast renders, now with this tool we send them the model and they don't need to install anything to see the model and orbit around it. For us is a great communication tool that has improved our work pipeline.

We also have found an amazing community making of Sketchfab a great place where to be as 3D creators, finding in their blog and forum many useful tips and recommendations. But probably one of the most interesting things of this web is the 3D database with almost a million of 3D models. Many of it can be downloaded with Creative Common license. We found many useful models used on our scenes in their collection and we would like to thanks them for it.

As an example here we have one of our models, created by photogrammetry and optimized as a low poly. A piece of traditional chinese stone handrail with the high relief of a dragon, from the Chiwan Tian Hou temple, Shekou, Shenzhen, China.

Dragon by mookan on Sketchfab

 

Or this Virtual reality ready scene from the Athene Academy by InDigital

The Academy of Athens by InDigital on Sketchfab

 

Images:
Category: Work

Moøkan en Sketchfab

Nos encanta Sketchfab y queremos compartirlo contigo. Sketchfab es un sitio web donde compartir modelos 3D de la misma forma que compartimos video en Youtube o Vimeo. Se trata de un motor 3D ligero que funciona en el navegador y resulta perfecto para enseñar y visualizar modelos y lugares en 3D. Es una fantástica herramienta para artistas y creadores. Se está popularizando también entre museos para compartir sus colecciones con el mundo. Los modelos se pueden descargar si el autor lo desea para compartir los archivos 3D. De tal manera que otros artistas los puedan usar para sus propias creaciones. 

Para nosotros es también una forma de mostrar a nuestros clientes el trabajo que hacemos para ellos, pudiendo discutir los detalles mientras exploramos el modelo 3D. Antes en cambio soliamos enviar unas imagenes de la pantalla o algunos render rápidos, imágenes estáticas con un solo punto de vista. Ahora con esta herramienta podemos enviarles el modelo rápidamente, y ellos sin necesidad de instalar nada pueden verlo y orbital a su alrededor con una interfaz muy sencilla de manejar. Su mejoras en nuestra forma de trabajar y comunicarnos hacen que la consideremos una gran herramienta que recomendar.

Además hemos encontrado una magnifica comunida que hace de Sketchfab un lugar donde estar como creadores de contenidos 3D. Encontrando en su blog y foro muy buenos trucos y recomendaciones. Pero lo que seguro resulta más interesante de este sitio el la colección de modelos que su comunidad ha construido con casi medio millón de modelos 3D. Muchos de ellos descargables y compartidos bajo licencia Creative Common. Nosotros hemos encontrado ahí muchos modelos útiles para nuestras escenas, cosa que les agradecemos. 

Siguenos en Sketchbfab!

Como ejemplo, aqui tenemos uno de nuestros modelo, creado por fotogrametría y optimizado en pocos polígonos. Un fragmento de barandilla tradicional china en piedra con el relieve de un dragón, del templo de Chiwan Tian Hou, en Shekou, Shenzhen, China. 

Dragon by mookan on Sketchfab

 

O esta escena preparada para realidad virtual de la Academia de Atenas por InDigital.

The Academy of Athens by InDigital on Sketchfab

 

Images:
Category: Work

Moøkan 在 Sketchfab

We love Sketchfab, and we would like to share it with you. Sketchfab is a website to share 3D models as we share video in Youtube or Vimeo. It is a light 3D engine on the web that is perfect to show 3D models and sites. It is a fantastic tool for artists and it is becoming popular also for museums, to share their collections with all the world. Some models can be downloaded to share the 3D files, so other artists can use them for their own creations.

For us it is also a way to show our work to our clients and discuss the details while exploring the 3D model with a very easy tool to use. Before we used to send them images or even some fast renders, now with this tool we send them the model and they don't need to install anything to see the model and orbit around it. For us is a great communication tool that has improved our work pipeline.

We also have found an amazing community making of Sketchfab a great place where to be as 3D creators, finding in their blog and forum many useful tips and recommendations. But probably one of the most interesting things of this web is the 3D database with almost a million of 3D models. Many of it can be downloaded with Creative Common license. We found many useful models used on our scenes in their collection and we would like to thanks them for it.

As an example here we have one of our models, created by photogrammetry and optimized as a low poly. A piece of traditional chinese stone handrail with the high relief of a dragon, from the Chiwan Tian Hou temple, Shekou, Shenzhen, China.

Dragon by mookan on Sketchfab

 

Or this Virtual reality ready scene from the Athene Academy by InDigital

The Academy of Athens by InDigital on Sketchfab

 

Images:
Category: Work

Moøkan in Shantou Industrial Design Mayor Cup

This weekend, 6th and 7th of May, we are excited to participate in the Shantou Industrial Design Mayor Cup Fair, an exhibition where the results of the First Shantou Industrial Design Competition will be showed. The city of Shantou, located in the east of Guangdong province, close to Fujian province, is well-known from its industry, a big part of it based on the copy market. Now their industrial leaders want to change that and bring design talent to the locality. One of the first’s steps is this design competition and exhibition with more than 100 designs for the future category and another 200 designs that are already being produced.

Shantou Local Industry Association have invited us to join the exhibition and collaborate with local creators with our Real Time 3D team to help them to bring their designs to reality.

See you there!

 

 

Images: ,
Category: News

Moøkan en los premios de diseño industrial de Shantou

Este fín de semana, 6 y 7 de mayo, Moøkan participará en la feria de diseño industrial de Shantou. Una exibición donde se mostrará los resultados de la primera competicíon de diseño industrial de Shantou. La ciudad de Shantou, situada al este de la provicía de Cnatón, cerca de la provincia de Fujian es bien conocida por su industria, mayormente por la copias de diseños extranjeros. Ahora los lideres industriales de la localidad deseando un futuro mejor para la región quieren cambiar eso y atraer talento a la ciudad. Uno de sus primeros pasos es esta competición y exibición, con más de 100 prouestas para la categoría de productos para el futuro y otras 200 de productos que ya se están produciendo. 

En este contexto La Asociacion de Industría de Shantou nos ha invitado a colaborar con los creadores locales para que con nuestro equipo de 3D en tiempo real les ayudemos a hacer realidad sus diseños.

 

¡Nos vemos ahí!

 

Images: ,
Category: News

Moøkan在汕头市

This weekend, 6th and 7th of May, we are excited to participate in the Shantou Industrial Design Mayor Cup Fair, an exhibition where the results of the First Shantou Industrial Design Competition will be showed. The city of Shantou, located in the east of Guangdong province, close to Fujian province, is well-known from its industry, a big part of it based on the copy market. Now their industrial leaders want to change that and bring design talent to the locality. One of the first’s steps is this design competition and exhibition with more than 100 designs for the future category and another 200 designs that are already being produced.

Shantou Local Industry Association have invited us to join the exhibition and collaborate with local creators with our Real Time 3D team to help them to bring their designs to reality.

 

See you there!

 

 

Images: ,
Category: News

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